Veil of Darkness
Spell Continuous

Veil of Darkness

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During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 7, 2026
47± 8/ 100
Power Score
Intrinsic 46
Deck 48

Veil of Darkness — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 48 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Utility

Why it scores here

Veil of Darkness converts DARK monsters drawn in the Draw Phase into graveyard fuel plus one extra card, so its value is a repeatable +1 card per qualifying draw while it stays on the field. It has no interaction and cannot be material, and it is vulnerable to backrow removal, which keeps resilience modest. The card earns its score from the 13 decks that run it as a single-copy, low-cost slot across seven archetypes; the lack of combo evidence keeps conversion low and confidence Medium. High ATK or rarity earned nothing here.

Axis scores

Axis Score Evidence
Accessibility 45 Continuous spell with a DARK-draw condition, live only after it is set and a DARK monster is drawn; no searcher route is evidenced (inferred, with deck presence observed in 13 decks).
Combo & Conversion 35 Text converts one DARK draw into one extra card, but there are zero recorded combos to confirm a larger board or line (inferred from text).
Resource Economy 60 The text nets +1 card per trigger, with the revealed monsters sent to the graveyard as a refuel; the card can trigger each Draw Phase while it stays on the field (verified from text).
Effect & Interaction 5 The card has no negation, removal or hand-trap effect (verified from text).
Material Utility 10 A continuous spell is never material, so this axis scores low even though the effect continues (verified from text).
Resilience & Flexibility 35 It is a face-up continuous spell that backrow removal or destruction can end, and it has no redundancy beyond its single copy (inferred from text).
Deck-Building Efficiency 60 One copy in each of 13 decks with no garnet or self-lock evidence; the DARK-draw requirement is a mild restriction (observed in decks, verified from text).

Calculation

Weight profile: Recovery / Recursion primary; no secondary blend applied. Intrinsic ≈ 46, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable +1 card on any Draw Phase in which a DARK monster is drawn
  • Sends DARK monsters to the GY as a refuel, supporting graveyard-based lines
  • Cheap single-copy slot that is easy to run across 7 archetypes
  • Partners with high observed co-occurrence (Sillva, Skill Drain, Foolish Burial, Trade-In, Call of the Archfiend)

Weaknesses

  • Conditional on drawing a DARK monster during the Draw Phase, so it is not reliable on its own
  • No interaction, no material value and no evidenced searcher route
  • Continuous spell that a single backrow removal effect can end
  • No combo evidence to confirm practical conversion into a winning board

Counters / choke points

  • Backrow removal or destruction effects on the continuous spell (inferred from card type)

Best use

Single-copy card-advantage and graveyard-refuel engine on a DARK-monster draw. Decks: DARK-heavy decks such as Archfiend, Danger!, Dark World and Skull Servant (observed in deck sample). Suggested copies: 1.

Evidence & gaps

  • Verified: Draw Phase trigger on drawing DARK monsters, with optional reveal, send to GY, and draw 1 more (card text); Continuous spell type with no material value (card type); Formats: TCG, OCG, MasterDuel, DuelLinks (card data)
  • Observed: Present in 13 decks, all main-deck, 1 copy each, across 7 archetypes (deck data); Co-occurs in about 69–77% of those decks with several high-profile partners (deck data top partners)
  • Inferred: Live in hand only when DARK monsters are drawn in the Draw Phase, so accessibility depends on the deck's DARK count; Backrow removal can end its effect before the trigger matters
  • Data gaps: no combos supplied, so combo conversion rests on card text alone no guides supplied no banlist token, so 3 copies are assumed legal no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 13-deck sample only no average starter count, so deck resilience is inferred from archetype spread











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